RZR0 (Message Wall | contribs) m (Protected "Wind Mill" ([edit=sysop] (indefinite) [move=sysop] (indefinite))) |
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− | <div style="text-align:center;border:solid 1px #008BE3;width:500px;margin:0 auto"><p>[[File:Wiki-wordmark.png|link=http://ftbwiki.org]]</p><p style="font-weight:bold">Welcome to the Unofficial Feed The Beast Wiki!</p><p>This wiki has moved to it's new home at [http://ftbwiki.org FTBWiki.org]!</p><p>You can find the content of this page [http://ftbwiki.org/Wind_Mill here].</p></div> |
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+ | |type = Generator |
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+ | |tool = Bronze Wrench |
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+ | |stack = Yes (64) |
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+ | |mod=[[IndustrialCraft 2|IndustrialCraft<sup>2</sup>]]}} |
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+ | '''Wind Mills''' are types of generators that utilize the energy of the wind to produce EU. They are the most unstable and unpredictable type of generators, depending greatly upon both placement and pure luck. |
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+ | It is advised to dismantle a wind mill with a wrench or electric wrench. Wind mills will drop a Generator when broken with a pickaxe. |
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+ | ==Recipe== |
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+ | {{Grid/Crafting_Table |
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+ | |A1 = Iron Ingot |
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+ | |A3 = Iron Ingot |
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+ | |B2 = Generator |
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+ | |C1 = Iron Ingot |
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+ | |C3 = Iron Ingot |
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+ | |Output = Wind Mill}} |
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+ | '''GregTech recipes''' |
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+ | {{Grid/Crafting_Table |
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+ | |A1 = Carbon Plate |
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+ | |C1 = Carbon Plate |
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+ | |B2 = Generator |
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+ | |A3 = Carbon Plate |
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+ | |C3 = Carbon Plate |
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+ | |Output = Wind Mill}} |
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+ | |||
+ | {{Grid/Crafting_Table |
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+ | |A2 = Magnalium Plate |
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+ | |B2 = Generator |
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+ | |C2 = Magnalium Plate |
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+ | |Output = Wind Mill|OA=1}} |
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+ | |||
+ | {{Grid/Crafting_Table |
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+ | |B1 = Magnalium Plate |
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+ | |B2 = Generator |
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+ | |B3 = Magnalium Plate |
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+ | |Output = Wind Mill|OA=1}} |
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+ | |||
+ | ==Energy== |
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+ | {| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 200px;" |
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+ | ! scope="col"| |
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+ | ! scope="col"|EU |
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+ | |- |
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+ | |Input |
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+ | | - |
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+ | |- |
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+ | |Output |
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+ | |0-4 EU |
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+ | |- |
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+ | |Storage |
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+ | | - |
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+ | |} |
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+ | ==Technical Details== |
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+ | ===Wind Strength=== |
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+ | *Minimum strength is 0, Maximum is 30. |
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+ | *Modified every 128 ticks (About 6.4 seconds) |
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+ | *Chance to increase or decrease by 1. |
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+ | *10% chance to increase if current strength is 0 to 20. |
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+ | *10% chance to decrease if current strength is 10 to 30. |
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+ | *Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%) |
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+ | *Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%) |
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+ | |||
+ | ===Power=== |
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+ | *Calculated every 128 ticks (About 6.4 seconds) |
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+ | *Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering),? '''Maximum safe is 4.98 (y: 147''', obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms. |
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+ | *Calculation is: power = s * (y - 64 - c) / 750; 's' is Wind Strength, ''''y' is Block Height''', and 'c' is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill. |
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+ | *Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining. |
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+ | *If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots. |
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+ | |||
+ | ==Video== |
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+ | [[File:Block Spotlight - Windmill|thumb|left|335px]] |
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+ | [[File:FTB Tutorial Basics Ep 06 "Windmill" (R013)|left|335px]] |
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+ | {{EU}} |
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+ | {{IC2-nav}} |
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+ | [[Category:IndustrialCraft 2]] |
Revision as of 17:35, 13 February 2013
Wind Mill | |
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Type | Generator |
Tool | |
Stackable | Yes (64) |
Source Mod | IndustrialCraft2 |
Wind Mills are types of generators that utilize the energy of the wind to produce EU. They are the most unstable and unpredictable type of generators, depending greatly upon both placement and pure luck.
It is advised to dismantle a wind mill with a wrench or electric wrench. Wind mills will drop a Generator when broken with a pickaxe.
Recipe
GregTech recipes
Energy
EU | |
---|---|
Input | - |
Output | 0-4 EU |
Storage | - |
Technical Details
Wind Strength
- Minimum strength is 0, Maximum is 30.
- Modified every 128 ticks (About 6.4 seconds)
- Chance to increase or decrease by 1.
- 10% chance to increase if current strength is 0 to 20.
- 10% chance to decrease if current strength is 10 to 30.
- Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)
- Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)
Power
- Calculated every 128 ticks (About 6.4 seconds)
- Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering),? Maximum safe is 4.98 (y: 147, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.
- Calculation is: power = s * (y - 64 - c) / 750; 's' is Wind Strength, 'y' is Block Height, and 'c' is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.
- Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.
- If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.
Video
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